
The team was brought on in early pre-production of A Minecraft Movie, embedding Unreal Engine artists directly into the production team as part of the film’s Virtual Art Department.
Over the course of 52 weeks, the VAD was responsible for utilising 2D concept art, and transforming set designs - originally created by the Art Department in Rhino - into fully navigable 3D environments within Unreal Engine.
By embedding directly within the production pipeline and collaborating across departments, we showcased the full potential of working with a high-calibre Virtual Art Department. The team played a pivotal role in shaping A Minecraft Movie, helping streamline decision-making, reducing physical set builds, and keeping creative intent aligned from concept to post.
Unreal Engine environments became essential tools - used not just for previs, but for blocking action, planning stunts, and informing VFX handoffs. Real-time workflows enabled faster iteration, while Simulcam support gave filmmakers a clear, on-set view of how the final frame would come together.
